Tuesday, 13 September 2016

Rangers Lead the Way



RANGERS
Special Rules for Elite Forces
Elite forces use all the elite rules as per the main rule book as well as the following:
They may move 1D6 and fire at full effect.
They may move 2D6 and fire at half effect.
They may move 3D6 and not suffer any shock.

DELTA
Special Rules for Special Forces
Special forces use all the elite rules as per the main rule book as well as the following:
They may move 1D6 and fire at full effect.
They may move 2D6 and fire at full effect.
They may move 3D6 and not suffer any shock.
They count as one troop quality higher than an Elite Unit when calculating close combat dice.
A Delta Team can only be taken as a support option.

National Characteristics
Rangers are rated as Elite.

Excellent Communications
US may also add a chain of command point when they roll a single 6 for command dice.
US unit integrity is 6 inches instead of 4 inches.
Increased Command initiative range of 9 inches for Junior Leaders and 12 inches for Senior Leaders.
US may spend Chain of Command pips to increase any of their command dice rolled up to a 4.

Body Armour
Standard Body Armour

FORCE RATING
Elite: +10
Remove one rifle squad: +5
Command Dice: 5 +1 different coloured counting 1-4 only.

USAR RANGER PLATOON HQ
1x Platoon Leader, Senior Leader w/M-16 or CAR-15
1x Platoon Sgt, Senior Leader w/M-16 or CAR-15

USAR RANGER RIFLE SQUAD
1x Squad Leader, Junior Leader w/M-16 or CAR-15

Fireteam 1
1x Fireteam Leader, Team Leader w/M-16 or CAR-15
1x Grenadier w/M-203
1x Gunner w/M-249
1x Assistant Gunner w/M-16 or CAR-15

Fireteam 2
1x Fireteam Leader, Team Leader w/M-16 or CAR-15
1x Grenadier w/M-203
1x Gunner w/M-249
1x Assistant Gunner w/M-16 or CAR-15

Support
Figures in brackets denote max allowed

List 1 
Medic (1)
M923A2 5-ton truck
HMMWV unarmed Jeep

List 2
M60 GPMG with 2 crew  (2)
Fast Rope Insertion (Treat as same rules as Pre-Game barrage)

List 3
Elite Sniper (2)


List 4
Elite Sniper in a Helicopter (1)
DELTA Special Forces Assault team, 3 men and Senior Leader armed with CAR-15 (2)

List 5
HMMWV with Junior Leader and 3 crew armed with mounted 0.50cal

List 6
HMMWV with Junior Leader and 3 crew armed with mounted Auto Grenade Launcher (1)


Weapon Rules Further Explained

Underslung Grenade Launcher

  • Activated same as rifle grenade.
  • Close range 7-36. Effective range 36"+.
  • Fires with 2 dice. 
  • Roll for hits as though target is in the open unless target has overhead cover.

LAW
  • May only be used when an individual man is commanded by a Leader using a Command Initiative.   
  • Can target armour, infantry or bunkers.
  • AP: 8. HE: 3        
  • Range 4-24", Range bands of 12" (from 0)
HMMWV armed with turret mounted 0.50cal
  • Soft Skinned Jeep, 50cal M2HB MG on mount.  Treat crew as in Hard Cover when shot at by small arms fire.

HMMWV armed with turret mounted Auto Grenade Launcher
  • Soft Skinned Jeep, Auto Grenade Launcher on mount. Fires with 8D6 at close range when target is in LOS and Effective Range when target is out of LOS.   Treat crew as in Hard Cover when shot at by small arms fire.

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